Dissertation Introduction Chapter – Video Games

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“Hello, this is the introduction chapter of my dissertation: Here, I want to paint a picture of the reason for the study here (Please, modify as much as you can). Educators or literacy researchers still grapple with the knowledge of the context of literacies/literacy practices that are embedded in video gaming, its value and what it has to do with learning (this needs to be theorized on how this problem came to be, my world view of why I need to explore this more.) Although there have been many studies on video games, and game-based learning but the need still arises to create an awareness of this knowledge of context and create a complete picture of the impact of video gaming on literacy.

Below are some of the areas that I am thinking questions may emerge:

1. To understand the complex phenomenon in video gaming and see how it can fit effectively into educators’ pedagogy
2. To discover the literacy practices that are embedded in video gaming
3. How has the history of literacy helped to understand video gaming/game streaming that we have today (I am open to other suggestions as well, and you may also please, re-modify) I am also attaching an outline for the introduction.”

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