Review the examination questions, below, and then develop a non-trivial task-based plan for completing this final examination:
On completion of the exam, draw conclusions, and develop guidelines to improve your own planning process and implementation in the future.
Recall that (in the midterm) the R&D/product development group of the enterprise performed the following tasks, and then presented the results to management in the form of a carefully structured and written report:
The results of your midterm can and should be used in this problem.
The software giant has successfully entered the market with the “Exbox” video-game console/system (last seen in the Midterm). The company is now ready, in 2020, to develop the next generation of video-game console following its success with the “ExBox”. As the senior product/technology manager of the “Video Game Systems” division and following the success of the current VR headsets, you have been asked to design and develop the next generation console that incorporates an immersive virtual reality experience where the user can move around and interact with a virtual world.
The proposed new virtual reality (VR) entertainment system, which will use the existing video game console as the basic platform, will need to have the following combination of sub-functions:
As the manager of the new product development team, you have been asked to:
The software giant would like to build a quantitative financial model for the development and commercialization of the proposed Virtual Reality (VR) entertainment system. Nominal (base case) costs and schedules for the project are as follows:
The software giant has asked you to model the impact of the unit sales price on the Net Present Value (NPV) of the expected profit for the project. Perform a four-year quarterly NPV analysis (assume a discount factor of 10% per year) in order to determine the following:
The software giant would like you to develop an Information Technology (IT) system to support the design and development of the proposed Virtual Reality (VR) entertainment system.
What are the key lessons that you learned in this course (lectures, case studies, homework, and project)? Provide at least one example for each key lesson.
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